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Pinball Dreams: Ignition


Table image - click to enlarge Translite image - click to enlarge Cabinet image - click to enlarge Crazy highscore - click to enlarge Another view - click to enlarge Another view - click to enlarge Another view - click to enlarge Multiball - click to enlarge
Info: Theme: Explore space, reach other planets
Remake of classic table from Pinball Dreams game by Digital Illusions released on Amiga in 1992.
Current version: 1.11 (on 17.10.2009)
Authors: Light66 - graphics, coding, design (up to version 1.00)
Slash2084 - table design, cabinet image
Sebek74 - recoding, redesign, light managing, translite, music & sound ripping and remastering since version 1.01
Akarimco - recreated music (attract, ingame, highscore)
Skyrunner - multiball music composer
Greetings to: Light66 & Slash2084 - for allowing to work with table
Jerry Winter - for testing & new ideas
ildbm - for testing
The Loafer - for testing
Highest score reported: 741,660,757 - with no multiball option (SEB)

Table rules:
  • Spell WARP to raise multi bonus value
  • Spell LIGHT to enable extra ball - 5 million and 10 million points in turn
  • BALL TRAP raises value - collects bonus and gives jackpot and extra ball when lit
  • Drop all ROCKET targets to spell Ignition
  • RIGHT PASSAGE lights hold bonus - score bonus and double bonus
  • RAMP raises score value for 20 seconds and collects lit values
  • Spell FUEL to raise jackpot value and light collect planet
  • Spell IGNITION to light jackpot
  • Hit 500P TARGETS 8 times to start multiball mode
  • Hit OUTLANE SLINGSHOT TRIGGER to save the ball
  • Download: Download table now (2218 downloads so far)
    Alternative latest version table download
    Older 1.10 version download
    Older 1.10a version download
    Download gameplay movie
    Download Ignition multiball music composed by Skyrunner (1120 downloads so far)
    Light66 homepage. Old table version.
    Table info at Future Pinball Release
    Brain Control music page. Other tunes by Skyrunner - composer of multiball music
    Original table manual at Lemon Amiga

    Version info:
    1.03
  • music priority schema, music stops other with lower importance
  • ramp sounds stop music
  • booster bonuses behaviour more like original
  • light triggers plays sounds
  • correct sounds for 1 million, bonus x8 and destination pluto
  • bonus countdown doesn't wait till end of score bonus music
  • more small modifications

    1.04, 1.05
  • music fading while playing effects instead of pausing
  • skillshot blinking field
  • bulbs flashing (at least, I forgot them!)
  • blinking drop targets when all lights hit
  • minor seg improvements

    1.06
  • flashing lights according to demo instructions in attract mode
  • new translite image by Slash
  • weaker bumpers

    1.07
  • table is more alive now, more bulbs flashing (some bulb issues also fixed)
  • proper coin light behavior, insert coin information
  • scrolling seg improvements (multiplier, destination, booster, get the jackpot, bonus held)
  • endless in-game music
  • new cabinet images
  • on table instructions
  • synchronized bonus counting with score displays
  • highscore name saver
  • fixed error: erasing hold bonus when tilted
  • fixed error: correct WARP circulation
  • fixed error: even flashing solenoids
  • fixed error: proper light behavior in attract mode after gameplay
  • fixed error: fixed script error while seg in standbay mode during play

    1.08
  • some errors fixed in multiball extension (change flag in script to enable)
  • ball saver extension (set to 5 sec)
  • fixed error: extra ball available more than once

    1.09
  • table layout changes, screw texture fixes
  • left ramp bulbs, extra "light" bulb
  • on table planets indicators
  • tilt warning indicators
  • fixed error: destination canceled when ball is lost
  • fixed error: music fading issue

    1.10
  • planets moved to translite, separate galactic bonus
  • credit/passage time counter
  • on table space theme graphic
  • new 7 blue bulbs flashing various schemas during game
  • longer kicker delay if simple bonus
  • solenoid delay for light, red, drop 500 and fuel targets
  • solenoid sound for kicker, light, red, drop 500 and fuel targets
  • fixed error: proper double bonus music

    1.11
  • multiball option & music composed by Skyrunner
  • improved ball lauch music by Skyrunner
  • intro music looped
  • highscore music plays right after enter highscore jingiel
  • better stereo sound effects
  • new lighting effects: kicker, left passage, multiplier, ball launching, till warning, highscore
  • left passage bulbs synchronized with ball
  • blinkning lights inlining
  • some segment effects improved (enable hold bonus, score bonus, double bonus, highscore, final bonus held)
  • game is easier - harder to ball lost in outlane passages
  • outlane slingshot activated by triggers and 2 new bulbs
  • ball saver indicator & started when warp trigger passed (set to 7 seconds)
  • new translite & flipper surfaces graphic
  • credit info when coin inserted
  • fixed error: planets texture issue fix
  • fixed error: multithread issue solutions
  • fixed error: proper solenoid release for warp triggers (multiplayer)
  • fixed error: ball trap lock when 1M & XB



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